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Commit fb8dcb62 authored by Guido Trotter's avatar Guido Trotter
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Add LogicalUnit.DeclareLocks

This additional LogicalUnit function is optional to implement, but lets
you change your locking needs for one level just before locking it, but
after the previous levels have been already locked. It is useful for
example to calculate what nodes to lock after locking an instance.

Reviewed-by: iustinp
parent 74b5913f
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