• Guido Trotter's avatar
    Add LogicalUnit.DeclareLocks · fb8dcb62
    Guido Trotter authored
    This additional LogicalUnit function is optional to implement, but lets
    you change your locking needs for one level just before locking it, but
    after the previous levels have been already locked. It is useful for
    example to calculate what nodes to lock after locking an instance.
    Reviewed-by: iustinp